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- //
- // SocketIOClient.swift
- // Socket.IO-Client-Swift
- //
- // Created by Erik Little on 11/23/14.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- import Dispatch
- import Foundation
- /// Represents a socket.io-client.
- ///
- /// Clients are created through a `SocketManager`, which owns the `SocketEngineSpec` that controls the connection to the server.
- ///
- /// For example:
- ///
- /// ```swift
- /// // Create a socket for the /swift namespace
- /// let socket = manager.socket(forNamespace: "/swift")
- ///
- /// // Add some handlers and connect
- /// ```
- ///
- /// **NOTE**: The client is not thread/queue safe, all interaction with the socket should be done on the `manager.handleQueue`
- ///
- open class SocketIOClient : NSObject, SocketIOClientSpec {
- // MARK: Properties
- /// The namespace that this socket is currently connected to.
- ///
- /// **Must** start with a `/`.
- @objc
- public let nsp: String
- /// The session id of this client.
- @objc
- public var sid: String {
- guard let engine = manager?.engine else { return "" }
- return nsp == "/" ? engine.sid : "\(nsp)#\(engine.sid)"
- }
- /// A handler that will be called on any event.
- public private(set) var anyHandler: ((SocketAnyEvent) -> ())?
- /// The array of handlers for this socket.
- public private(set) var handlers = [SocketEventHandler]()
- /// The manager for this socket.
- @objc
- public private(set) weak var manager: SocketManagerSpec?
- /// A view into this socket where emits do not check for binary data.
- ///
- /// Usage:
- ///
- /// ```swift
- /// socket.rawEmitView.emit("myEvent", myObject)
- /// ```
- ///
- /// **NOTE**: It is not safe to hold on to this view beyond the life of the socket.
- @objc
- public private(set) lazy var rawEmitView = SocketRawView(socket: self)
- /// The status of this client.
- @objc
- public private(set) var status = SocketIOStatus.notConnected {
- didSet {
- handleClientEvent(.statusChange, data: [status, status.rawValue])
- }
- }
- let ackHandlers = SocketAckManager()
- private(set) var currentAck = -1
- private lazy var logType = "SocketIOClient{\(nsp)}"
- // MARK: Initializers
- /// Type safe way to create a new SocketIOClient. `opts` can be omitted.
- ///
- /// - parameter manager: The manager for this socket.
- /// - parameter nsp: The namespace of the socket.
- @objc
- public init(manager: SocketManagerSpec, nsp: String) {
- self.manager = manager
- self.nsp = nsp
- super.init()
- }
- /// :nodoc:
- deinit {
- DefaultSocketLogger.Logger.log("Client is being released", type: logType)
- }
- // MARK: Methods
- /// Connect to the server. The same as calling `connect(timeoutAfter:withHandler:)` with a timeout of 0.
- ///
- /// Only call after adding your event listeners, unless you know what you're doing.
- @objc
- open func connect() {
- connect(timeoutAfter: 0, withHandler: nil)
- }
- /// Connect to the server. If we aren't connected after `timeoutAfter` seconds, then `withHandler` is called.
- ///
- /// Only call after adding your event listeners, unless you know what you're doing.
- ///
- /// - parameter timeoutAfter: The number of seconds after which if we are not connected we assume the connection
- /// has failed. Pass 0 to never timeout.
- /// - parameter handler: The handler to call when the client fails to connect.
- @objc
- open func connect(timeoutAfter: Double, withHandler handler: (() -> ())?) {
- assert(timeoutAfter >= 0, "Invalid timeout: \(timeoutAfter)")
- guard let manager = self.manager, status != .connected else {
- DefaultSocketLogger.Logger.log("Tried connecting on an already connected socket", type: logType)
- return
- }
- status = .connecting
- joinNamespace()
- if manager.status == .connected && nsp == "/" {
- // We might not get a connect event for the default nsp, fire immediately
- didConnect(toNamespace: nsp)
- return
- }
- guard timeoutAfter != 0 else { return }
- manager.handleQueue.asyncAfter(deadline: DispatchTime.now() + timeoutAfter) {[weak self] in
- guard let this = self, this.status == .connecting || this.status == .notConnected else { return }
- this.status = .disconnected
- this.leaveNamespace()
- handler?()
- }
- }
- func createOnAck(_ items: [Any], binary: Bool = true) -> OnAckCallback {
- currentAck += 1
- return OnAckCallback(ackNumber: currentAck, items: items, socket: self)
- }
- /// Called when the client connects to a namespace. If the client was created with a namespace upfront,
- /// then this is only called when the client connects to that namespace.
- ///
- /// - parameter toNamespace: The namespace that was connected to.
- open func didConnect(toNamespace namespace: String) {
- guard status != .connected else { return }
- DefaultSocketLogger.Logger.log("Socket connected", type: logType)
- status = .connected
- handleClientEvent(.connect, data: [namespace])
- }
- /// Called when the client has disconnected from socket.io.
- ///
- /// - parameter reason: The reason for the disconnection.
- open func didDisconnect(reason: String) {
- guard status != .disconnected else { return }
- DefaultSocketLogger.Logger.log("Disconnected: \(reason)", type: logType)
- status = .disconnected
- handleClientEvent(.disconnect, data: [reason])
- }
- /// Disconnects the socket.
- ///
- /// This will cause the socket to leave the namespace it is associated to, as well as remove itself from the
- /// `manager`.
- @objc
- open func disconnect() {
- DefaultSocketLogger.Logger.log("Closing socket", type: logType)
- leaveNamespace()
- }
- /// Send an event to the server, with optional data items and optional write completion handler.
- ///
- /// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error`
- /// will be emitted. The structure of the error data is `[eventName, items, theError]`
- ///
- /// - parameter event: The event to send.
- /// - parameter items: The items to send with this event. May be left out.
- /// - parameter completion: Callback called on transport write completion.
- open func emit(_ event: String, _ items: SocketData..., completion: (() -> ())? = nil) {
- do {
- try emit(event, with: items.map({ try $0.socketRepresentation() }), completion: completion)
- } catch {
- DefaultSocketLogger.Logger.error("Error creating socketRepresentation for emit: \(event), \(items)",
- type: logType)
- handleClientEvent(.error, data: [event, items, error])
- }
- }
- /// Same as emit, but meant for Objective-C
- ///
- /// - parameter event: The event to send.
- /// - parameter items: The items to send with this event. Send an empty array to send no data.
- @objc
- open func emit(_ event: String, with items: [Any]) {
- emit([event] + items)
- }
- /// Same as emit, but meant for Objective-C
- ///
- /// - parameter event: The event to send.
- /// - parameter items: The items to send with this event. Send an empty array to send no data.
- /// - parameter completion: Callback called on transport write completion.
- @objc
- open func emit(_ event: String, with items: [Any], completion: (() -> ())? = nil) {
- emit([event] + items, completion: completion)
- }
- /// Sends a message to the server, requesting an ack.
- ///
- /// **NOTE**: It is up to the server send an ack back, just calling this method does not mean the server will ack.
- /// Check that your server's api will ack the event being sent.
- ///
- /// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error`
- /// will be emitted. The structure of the error data is `[eventName, items, theError]`
- ///
- /// Example:
- ///
- /// ```swift
- /// socket.emitWithAck("myEvent", 1).timingOut(after: 1) {data in
- /// ...
- /// }
- /// ```
- ///
- /// - parameter event: The event to send.
- /// - parameter items: The items to send with this event. May be left out.
- /// - returns: An `OnAckCallback`. You must call the `timingOut(after:)` method before the event will be sent.
- open func emitWithAck(_ event: String, _ items: SocketData...) -> OnAckCallback {
- do {
- return emitWithAck(event, with: try items.map({ try $0.socketRepresentation() }))
- } catch {
- DefaultSocketLogger.Logger.error("Error creating socketRepresentation for emit: \(event), \(items)",
- type: logType)
- handleClientEvent(.error, data: [event, items, error])
- return OnAckCallback(ackNumber: -1, items: [], socket: self)
- }
- }
- /// Same as emitWithAck, but for Objective-C
- ///
- /// **NOTE**: It is up to the server send an ack back, just calling this method does not mean the server will ack.
- /// Check that your server's api will ack the event being sent.
- ///
- /// Example:
- ///
- /// ```swift
- /// socket.emitWithAck("myEvent", with: [1]).timingOut(after: 1) {data in
- /// ...
- /// }
- /// ```
- ///
- /// - parameter event: The event to send.
- /// - parameter items: The items to send with this event. Use `[]` to send nothing.
- /// - returns: An `OnAckCallback`. You must call the `timingOut(after:)` method before the event will be sent.
- @objc
- open func emitWithAck(_ event: String, with items: [Any]) -> OnAckCallback {
- return createOnAck([event] + items)
- }
- func emit(_ data: [Any],
- ack: Int? = nil,
- binary: Bool = true,
- isAck: Bool = false,
- completion: (() -> ())? = nil
- ) {
- // wrap the completion handler so it always runs async via handlerQueue
- let wrappedCompletion: (() -> ())? = (completion == nil) ? nil : {[weak self] in
- guard let this = self else { return }
- this.manager?.handleQueue.async {
- completion!()
- }
- }
- guard status == .connected else {
- wrappedCompletion?()
- handleClientEvent(.error, data: ["Tried emitting when not connected"])
- return
- }
- let packet = SocketPacket.packetFromEmit(data, id: ack ?? -1, nsp: nsp, ack: isAck, checkForBinary: binary)
- let str = packet.packetString
- DefaultSocketLogger.Logger.log("Emitting: \(str), Ack: \(isAck)", type: logType)
- manager?.engine?.send(str, withData: packet.binary, completion: wrappedCompletion)
- }
- /// Call when you wish to tell the server that you've received the event for `ack`.
- ///
- /// **You shouldn't need to call this directly.** Instead use an `SocketAckEmitter` that comes in an event callback.
- ///
- /// - parameter ack: The ack number.
- /// - parameter with: The data for this ack.
- open func emitAck(_ ack: Int, with items: [Any]) {
- emit(items, ack: ack, binary: true, isAck: true)
- }
- /// Called when socket.io has acked one of our emits. Causes the corresponding ack callback to be called.
- ///
- /// - parameter ack: The number for this ack.
- /// - parameter data: The data sent back with this ack.
- @objc
- open func handleAck(_ ack: Int, data: [Any]) {
- guard status == .connected else { return }
- DefaultSocketLogger.Logger.log("Handling ack: \(ack) with data: \(data)", type: logType)
- ackHandlers.executeAck(ack, with: data)
- }
- /// Called on socket.io specific events.
- ///
- /// - parameter event: The `SocketClientEvent`.
- /// - parameter data: The data for this event.
- open func handleClientEvent(_ event: SocketClientEvent, data: [Any]) {
- handleEvent(event.rawValue, data: data, isInternalMessage: true)
- }
- /// Called when we get an event from socket.io.
- ///
- /// - parameter event: The name of the event.
- /// - parameter data: The data that was sent with this event.
- /// - parameter isInternalMessage: Whether this event was sent internally. If `true` it is always sent to handlers.
- /// - parameter ack: If > 0 then this event expects to get an ack back from the client.
- @objc
- open func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int = -1) {
- guard status == .connected || isInternalMessage else { return }
- DefaultSocketLogger.Logger.log("Handling event: \(event) with data: \(data)", type: logType)
- anyHandler?(SocketAnyEvent(event: event, items: data))
- for handler in handlers where handler.event == event {
- handler.executeCallback(with: data, withAck: ack, withSocket: self)
- }
- }
- /// Causes a client to handle a socket.io packet. The namespace for the packet must match the namespace of the
- /// socket.
- ///
- /// - parameter packet: The packet to handle.
- open func handlePacket(_ packet: SocketPacket) {
- guard packet.nsp == nsp else { return }
- switch packet.type {
- case .event, .binaryEvent:
- handleEvent(packet.event, data: packet.args, isInternalMessage: false, withAck: packet.id)
- case .ack, .binaryAck:
- handleAck(packet.id, data: packet.data)
- case .connect:
- didConnect(toNamespace: nsp)
- case .disconnect:
- didDisconnect(reason: "Got Disconnect")
- case .error:
- handleEvent("error", data: packet.data, isInternalMessage: true, withAck: packet.id)
- }
- }
- /// Call when you wish to leave a namespace and disconnect this socket.
- @objc
- open func leaveNamespace() {
- manager?.disconnectSocket(self)
- }
- /// Joins `nsp`.
- @objc
- open func joinNamespace() {
- DefaultSocketLogger.Logger.log("Joining namespace \(nsp)", type: logType)
- manager?.connectSocket(self)
- }
- /// Removes handler(s) for a client event.
- ///
- /// If you wish to remove a client event handler, call the `off(id:)` with the UUID received from its `on` call.
- ///
- /// - parameter clientEvent: The event to remove handlers for.
- open func off(clientEvent event: SocketClientEvent) {
- off(event.rawValue)
- }
- /// Removes handler(s) based on an event name.
- ///
- /// If you wish to remove a specific event, call the `off(id:)` with the UUID received from its `on` call.
- ///
- /// - parameter event: The event to remove handlers for.
- @objc
- open func off(_ event: String) {
- DefaultSocketLogger.Logger.log("Removing handler for event: \(event)", type: logType)
- handlers = handlers.filter({ $0.event != event })
- }
- /// Removes a handler with the specified UUID gotten from an `on` or `once`
- ///
- /// If you want to remove all events for an event, call the off `off(_:)` method with the event name.
- ///
- /// - parameter id: The UUID of the handler you wish to remove.
- @objc
- open func off(id: UUID) {
- DefaultSocketLogger.Logger.log("Removing handler with id: \(id)", type: logType)
- handlers = handlers.filter({ $0.id != id })
- }
- /// Adds a handler for an event.
- ///
- /// - parameter event: The event name for this handler.
- /// - parameter callback: The callback that will execute when this event is received.
- /// - returns: A unique id for the handler that can be used to remove it.
- @objc
- @discardableResult
- open func on(_ event: String, callback: @escaping NormalCallback) -> UUID {
- DefaultSocketLogger.Logger.log("Adding handler for event: \(event)", type: logType)
- let handler = SocketEventHandler(event: event, id: UUID(), callback: callback)
- handlers.append(handler)
- return handler.id
- }
- /// Adds a handler for a client event.
- ///
- /// Example:
- ///
- /// ```swift
- /// socket.on(clientEvent: .connect) {data, ack in
- /// ...
- /// }
- /// ```
- ///
- /// - parameter event: The event for this handler.
- /// - parameter callback: The callback that will execute when this event is received.
- /// - returns: A unique id for the handler that can be used to remove it.
- @discardableResult
- open func on(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID {
- return on(event.rawValue, callback: callback)
- }
- /// Adds a single-use handler for a client event.
- ///
- /// - parameter clientEvent: The event for this handler.
- /// - parameter callback: The callback that will execute when this event is received.
- /// - returns: A unique id for the handler that can be used to remove it.
- @discardableResult
- open func once(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID {
- return once(event.rawValue, callback: callback)
- }
- /// Adds a single-use handler for an event.
- ///
- /// - parameter event: The event name for this handler.
- /// - parameter callback: The callback that will execute when this event is received.
- /// - returns: A unique id for the handler that can be used to remove it.
- @objc
- @discardableResult
- open func once(_ event: String, callback: @escaping NormalCallback) -> UUID {
- DefaultSocketLogger.Logger.log("Adding once handler for event: \(event)", type: logType)
- let id = UUID()
- let handler = SocketEventHandler(event: event, id: id) {[weak self] data, ack in
- guard let this = self else { return }
- this.off(id: id)
- callback(data, ack)
- }
- handlers.append(handler)
- return handler.id
- }
- /// Adds a handler that will be called on every event.
- ///
- /// - parameter handler: The callback that will execute whenever an event is received.
- @objc
- open func onAny(_ handler: @escaping (SocketAnyEvent) -> ()) {
- anyHandler = handler
- }
- /// Tries to reconnect to the server.
- @objc
- @available(*, unavailable, message: "Call the manager's reconnect method")
- open func reconnect() { }
- /// Removes all handlers.
- ///
- /// Can be used after disconnecting to break any potential remaining retain cycles.
- @objc
- open func removeAllHandlers() {
- handlers.removeAll(keepingCapacity: false)
- }
- /// Puts the socket back into the connecting state.
- /// Called when the manager detects a broken connection, or when a manual reconnect is triggered.
- ///
- /// - parameter reason: The reason this socket is reconnecting.
- @objc
- open func setReconnecting(reason: String) {
- status = .connecting
- handleClientEvent(.reconnect, data: [reason])
- }
- // Test properties
- var testHandlers: [SocketEventHandler] {
- return handlers
- }
- func setTestable() {
- status = .connected
- }
- func setTestStatus(_ status: SocketIOStatus) {
- self.status = status
- }
- func emitTest(event: String, _ data: Any...) {
- emit([event] + data)
- }
- }
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