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- //
- // SocketEngineClient.swift
- // Socket.IO-Client-Swift
- //
- // Created by Erik Little on 3/19/15.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- import Foundation
- /// Declares that a type will be a delegate to an engine.
- @objc public protocol SocketEngineClient {
- // MARK: Methods
- /// Called when the engine errors.
- ///
- /// - parameter reason: The reason the engine errored.
- func engineDidError(reason: String)
- /// Called when the engine closes.
- ///
- /// - parameter reason: The reason that the engine closed.
- func engineDidClose(reason: String)
- /// Called when the engine opens.
- ///
- /// - parameter reason: The reason the engine opened.
- func engineDidOpen(reason: String)
- /// Called when the engine receives a pong message.
- func engineDidReceivePong()
- /// Called when the engine sends a ping to the server.
- func engineDidSendPing()
- /// Called when the engine has a message that must be parsed.
- ///
- /// - parameter msg: The message that needs parsing.
- func parseEngineMessage(_ msg: String)
- /// Called when the engine receives binary data.
- ///
- /// - parameter data: The data the engine received.
- func parseEngineBinaryData(_ data: Data)
- /// Called when when upgrading the http connection to a websocket connection.
- ///
- /// - parameter headers: The http headers.
- func engineDidWebsocketUpgrade(headers: [String: String])
- }
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