| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353 |
- //
- // SocketIOClientSpec.swift
- // Socket.IO-Client-Swift
- //
- // Created by Erik Little on 1/3/16.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- import Dispatch
- import Foundation
- /// Defines the interface for a SocketIOClient.
- public protocol SocketIOClientSpec : AnyObject {
- // MARK: Properties
- /// A handler that will be called on any event.
- var anyHandler: ((SocketAnyEvent) -> ())? { get }
- /// The array of handlers for this socket.
- var handlers: [SocketEventHandler] { get }
- /// The manager for this socket.
- var manager: SocketManagerSpec? { get }
- /// The namespace that this socket is currently connected to.
- ///
- /// **Must** start with a `/`.
- var nsp: String { get }
- /// A view into this socket where emits do not check for binary data.
- ///
- /// Usage:
- ///
- /// ```swift
- /// socket.rawEmitView.emit("myEvent", myObject)
- /// ```
- ///
- /// **NOTE**: It is not safe to hold on to this view beyond the life of the socket.
- var rawEmitView: SocketRawView { get }
- /// The status of this client.
- var status: SocketIOStatus { get }
- // MARK: Methods
- /// Connect to the server. The same as calling `connect(timeoutAfter:withHandler:)` with a timeout of 0.
- ///
- /// Only call after adding your event listeners, unless you know what you're doing.
- func connect()
- /// Connect to the server. If we aren't connected after `timeoutAfter` seconds, then `withHandler` is called.
- ///
- /// Only call after adding your event listeners, unless you know what you're doing.
- ///
- /// - parameter timeoutAfter: The number of seconds after which if we are not connected we assume the connection
- /// has failed. Pass 0 to never timeout.
- /// - parameter handler: The handler to call when the client fails to connect.
- func connect(timeoutAfter: Double, withHandler handler: (() -> ())?)
- /// Called when the client connects to a namespace. If the client was created with a namespace upfront,
- /// then this is only called when the client connects to that namespace.
- ///
- /// - parameter toNamespace: The namespace that was connected to.
- func didConnect(toNamespace namespace: String)
- /// Called when the client has disconnected from socket.io.
- ///
- /// - parameter reason: The reason for the disconnection.
- func didDisconnect(reason: String)
- /// Called when the client encounters an error.
- ///
- /// - parameter reason: The reason for the disconnection.
- func didError(reason: String)
- /// Disconnects the socket.
- func disconnect()
- /// Send an event to the server, with optional data items and optional write completion handler.
- ///
- /// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error`
- /// will be emitted. The structure of the error data is `[eventName, items, theError]`
- ///
- /// - parameter event: The event to send.
- /// - parameter items: The items to send with this event. May be left out.
- /// - parameter completion: Callback called on transport write completion.
- func emit(_ event: String, _ items: SocketData..., completion: (() -> ())?)
- /// Call when you wish to tell the server that you've received the event for `ack`.
- ///
- /// - parameter ack: The ack number.
- /// - parameter with: The data for this ack.
- func emitAck(_ ack: Int, with items: [Any])
- /// Sends a message to the server, requesting an ack.
- ///
- /// **NOTE**: It is up to the server send an ack back, just calling this method does not mean the server will ack.
- /// Check that your server's api will ack the event being sent.
- ///
- /// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error`
- /// will be emitted. The structure of the error data is `[eventName, items, theError]`
- ///
- /// Example:
- ///
- /// ```swift
- /// socket.emitWithAck("myEvent", 1).timingOut(after: 1) {data in
- /// ...
- /// }
- /// ```
- ///
- /// - parameter event: The event to send.
- /// - parameter items: The items to send with this event. May be left out.
- /// - returns: An `OnAckCallback`. You must call the `timingOut(after:)` method before the event will be sent.
- func emitWithAck(_ event: String, _ items: SocketData...) -> OnAckCallback
- /// Called when socket.io has acked one of our emits. Causes the corresponding ack callback to be called.
- ///
- /// - parameter ack: The number for this ack.
- /// - parameter data: The data sent back with this ack.
- func handleAck(_ ack: Int, data: [Any])
- /// Called on socket.io specific events.
- ///
- /// - parameter event: The `SocketClientEvent`.
- /// - parameter data: The data for this event.
- func handleClientEvent(_ event: SocketClientEvent, data: [Any])
- /// Called when we get an event from socket.io.
- ///
- /// - parameter event: The name of the event.
- /// - parameter data: The data that was sent with this event.
- /// - parameter isInternalMessage: Whether this event was sent internally. If `true` it is always sent to handlers.
- /// - parameter ack: If > 0 then this event expects to get an ack back from the client.
- func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int)
- /// Causes a client to handle a socket.io packet. The namespace for the packet must match the namespace of the
- /// socket.
- ///
- /// - parameter packet: The packet to handle.
- func handlePacket(_ packet: SocketPacket)
- /// Call when you wish to leave a namespace and disconnect this socket.
- func leaveNamespace()
- /// Joins `nsp`.
- func joinNamespace()
- /// Removes handler(s) for a client event.
- ///
- /// If you wish to remove a client event handler, call the `off(id:)` with the UUID received from its `on` call.
- ///
- /// - parameter clientEvent: The event to remove handlers for.
- func off(clientEvent event: SocketClientEvent)
- /// Removes handler(s) based on an event name.
- ///
- /// If you wish to remove a specific event, call the `off(id:)` with the UUID received from its `on` call.
- ///
- /// - parameter event: The event to remove handlers for.
- func off(_ event: String)
- /// Removes a handler with the specified UUID gotten from an `on` or `once`
- ///
- /// If you want to remove all events for an event, call the off `off(_:)` method with the event name.
- ///
- /// - parameter id: The UUID of the handler you wish to remove.
- func off(id: UUID)
- /// Adds a handler for an event.
- ///
- /// - parameter event: The event name for this handler.
- /// - parameter callback: The callback that will execute when this event is received.
- /// - returns: A unique id for the handler that can be used to remove it.
- func on(_ event: String, callback: @escaping NormalCallback) -> UUID
- /// Adds a handler for a client event.
- ///
- /// Example:
- ///
- /// ```swift
- /// socket.on(clientEvent: .connect) {data, ack in
- /// ...
- /// }
- /// ```
- ///
- /// - parameter event: The event for this handler.
- /// - parameter callback: The callback that will execute when this event is received.
- /// - returns: A unique id for the handler that can be used to remove it.
- func on(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID
- /// Adds a single-use handler for a client event.
- ///
- /// - parameter clientEvent: The event for this handler.
- /// - parameter callback: The callback that will execute when this event is received.
- /// - returns: A unique id for the handler that can be used to remove it.
- func once(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID
- /// Adds a single-use handler for an event.
- ///
- /// - parameter event: The event name for this handler.
- /// - parameter callback: The callback that will execute when this event is received.
- /// - returns: A unique id for the handler that can be used to remove it.
- func once(_ event: String, callback: @escaping NormalCallback) -> UUID
- /// Adds a handler that will be called on every event.
- ///
- /// - parameter handler: The callback that will execute whenever an event is received.
- func onAny(_ handler: @escaping (SocketAnyEvent) -> ())
- /// Removes all handlers.
- ///
- /// Can be used after disconnecting to break any potential remaining retain cycles.
- func removeAllHandlers()
- /// Puts the socket back into the connecting state.
- /// Called when the manager detects a broken connection, or when a manual reconnect is triggered.
- ///
- /// parameter reason: The reason this socket is going reconnecting.
- func setReconnecting(reason: String)
- }
- public extension SocketIOClientSpec {
- /// Default implementation.
- func didError(reason: String) {
- DefaultSocketLogger.Logger.error("\(reason)", type: "SocketIOClient")
- handleClientEvent(.error, data: [reason])
- }
- }
- /// The set of events that are generated by the client.
- public enum SocketClientEvent : String {
- // MARK: Cases
- /// Emitted when the client connects. This is also called on a successful reconnection. A connect event gets one
- /// data item: the namespace that was connected to.
- ///
- /// ```swift
- /// socket.on(clientEvent: .connect) {data, ack in
- /// guard let nsp = data[0] as? String else { return }
- /// // Some logic using the nsp
- /// }
- /// ```
- case connect
- /// Emitted when the socket has disconnected and will not attempt to try to reconnect.
- ///
- /// Usage:
- ///
- /// ```swift
- /// socket.on(clientEvent: .disconnect) {data, ack in
- /// // Some cleanup logic
- /// }
- /// ```
- case disconnect
- /// Emitted when an error occurs.
- ///
- /// Usage:
- ///
- /// ```swift
- /// socket.on(clientEvent: .error) {data, ack in
- /// // Some logging
- /// }
- /// ```
- case error
- /// Emitted whenever the engine sends a ping.
- ///
- /// Usage:
- ///
- /// ```swift
- /// socket.on(clientEvent: .ping) {_, _ in
- /// // Maybe keep track of latency?
- /// }
- /// ```
- case ping
- /// Emitted whenever the engine gets a pong.
- ///
- /// Usage:
- ///
- /// ```swift
- /// socket.on(clientEvent: .pong) {_, _ in
- /// // Maybe keep track of latency?
- /// }
- /// ```
- case pong
- /// Emitted when the client begins the reconnection process.
- ///
- /// Usage:
- ///
- /// ```swift
- /// socket.on(clientEvent: .reconnect) {data, ack in
- /// // Some reconnect event logic
- /// }
- /// ```
- case reconnect
- /// Emitted each time the client tries to reconnect to the server.
- ///
- /// Usage:
- ///
- /// ```swift
- /// socket.on(clientEvent: .reconnectAttempt) {data, ack in
- /// // Some reconnect attempt logging
- /// }
- /// ```
- case reconnectAttempt
- /// Emitted every time there is a change in the client's status.
- ///
- /// The payload for data is [SocketIOClientStatus, Int]. Where the second item is the raw value. Use the second one
- /// if you are working in Objective-C.
- ///
- /// Usage:
- ///
- /// ```swift
- /// socket.on(clientEvent: .statusChange) {data, ack in
- /// // Some status changing logging
- /// }
- /// ```
- case statusChange
- /// Emitted when when upgrading the http connection to a websocket connection.
- ///
- /// Usage:
- ///
- /// ```swift
- /// socket.on(clientEvent: .websocketUpgrade) {data, ack in
- /// let headers = (data as [Any])[0]
- /// // Some header logic
- /// }
- /// ```
- case websocketUpgrade
- }
|