BTUIKPayPalWordmarkCompactVectorArtView.m 32 KB

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  1. #import "BTUIKPayPalWordmarkCompactVectorArtView.h"
  2. #import "BTUIKAppearance.h"
  3. @interface BTUIKPayPalWordmarkCompactVectorArtView ()
  4. @property (nonatomic, assign) BOOL includePadding;
  5. @end
  6. @implementation BTUIKPayPalWordmarkCompactVectorArtView
  7. - (instancetype)initWithPadding {
  8. self = [super init];
  9. if (self) {
  10. self.includePadding = YES;
  11. [self setupWithArtDimensions:CGSizeMake(158, 88)];
  12. }
  13. return self;
  14. }
  15. - (instancetype)init {
  16. self = [super init];
  17. if (self) {
  18. [self setupWithArtDimensions:CGSizeMake(284.0f, 80.0f)];
  19. }
  20. return self;
  21. }
  22. - (void)setupWithArtDimensions:(CGSize)artDimensions {
  23. self.artDimensions = artDimensions;
  24. self.opaque = NO;
  25. }
  26. - (void)drawArt
  27. {
  28. if (self.includePadding) {
  29. //// Color Declarations
  30. UIColor* payColor = [UIColor colorWithRed: 0.005 green: 0.123 blue: 0.454 alpha: 1];
  31. UIColor* palColor = [UIColor colorWithRed: 0.066 green: 0.536 blue: 0.839 alpha: 1];
  32. //// Assets
  33. {
  34. //// button-paypal
  35. {
  36. //// Rectangle Drawing
  37. //// logo/paypal
  38. {
  39. //// Bezier Drawing
  40. UIBezierPath* bezierPath = [UIBezierPath bezierPath];
  41. [bezierPath moveToPoint: CGPointMake(102.29, 34.76)];
  42. [bezierPath addCurveToPoint: CGPointMake(96.25, 38.4) controlPoint1: CGPointMake(101.73, 38.4) controlPoint2: CGPointMake(98.95, 38.4)];
  43. [bezierPath addLineToPoint: CGPointMake(94.72, 38.4)];
  44. [bezierPath addLineToPoint: CGPointMake(95.8, 31.6)];
  45. [bezierPath addCurveToPoint: CGPointMake(96.63, 30.89) controlPoint1: CGPointMake(95.86, 31.19) controlPoint2: CGPointMake(96.22, 30.89)];
  46. [bezierPath addLineToPoint: CGPointMake(97.33, 30.89)];
  47. [bezierPath addCurveToPoint: CGPointMake(101.79, 31.93) controlPoint1: CGPointMake(99.17, 30.89) controlPoint2: CGPointMake(100.9, 30.89)];
  48. [bezierPath addCurveToPoint: CGPointMake(102.29, 34.76) controlPoint1: CGPointMake(102.33, 32.55) controlPoint2: CGPointMake(102.49, 33.48)];
  49. [bezierPath addLineToPoint: CGPointMake(102.29, 34.76)];
  50. [bezierPath closePath];
  51. [bezierPath moveToPoint: CGPointMake(91, 25)];
  52. [bezierPath addCurveToPoint: CGPointMake(89.56, 26.45) controlPoint1: CGPointMake(90.31, 25) controlPoint2: CGPointMake(89.67, 25.76)];
  53. [bezierPath addLineToPoint: CGPointMake(85.5, 53)];
  54. [bezierPath addCurveToPoint: CGPointMake(86.5, 54) controlPoint1: CGPointMake(85.42, 53.51) controlPoint2: CGPointMake(85.98, 54)];
  55. [bezierPath addLineToPoint: CGPointMake(91.5, 54)];
  56. [bezierPath addCurveToPoint: CGPointMake(92.5, 53) controlPoint1: CGPointMake(91.99, 54) controlPoint2: CGPointMake(92.42, 53.48)];
  57. [bezierPath addLineToPoint: CGPointMake(93.64, 45.22)];
  58. [bezierPath addCurveToPoint: CGPointMake(95.04, 44.03) controlPoint1: CGPointMake(93.75, 44.54) controlPoint2: CGPointMake(94.34, 44.03)];
  59. [bezierPath addLineToPoint: CGPointMake(98.25, 44.03)];
  60. [bezierPath addCurveToPoint: CGPointMake(109.81, 34.4) controlPoint1: CGPointMake(104.94, 44.03) controlPoint2: CGPointMake(108.8, 40.8)];
  61. [bezierPath addCurveToPoint: CGPointMake(108.52, 27.85) controlPoint1: CGPointMake(110.27, 31.59) controlPoint2: CGPointMake(109.83, 29.39)];
  62. [bezierPath addCurveToPoint: CGPointMake(101, 25) controlPoint1: CGPointMake(107.07, 26.16) controlPoint2: CGPointMake(104.4, 25)];
  63. [bezierPath addLineToPoint: CGPointMake(91, 25)];
  64. [bezierPath closePath];
  65. [bezierPath moveToPoint: CGPointMake(123.7, 44.09)];
  66. [bezierPath addCurveToPoint: CGPointMake(118.21, 48.73) controlPoint1: CGPointMake(123.22, 46.87) controlPoint2: CGPointMake(121.02, 48.73)];
  67. [bezierPath addCurveToPoint: CGPointMake(114.94, 47.42) controlPoint1: CGPointMake(116.79, 48.73) controlPoint2: CGPointMake(115.67, 48.28)];
  68. [bezierPath addCurveToPoint: CGPointMake(114.18, 44.01) controlPoint1: CGPointMake(114.22, 46.57) controlPoint2: CGPointMake(113.95, 45.36)];
  69. [bezierPath addCurveToPoint: CGPointMake(119.63, 39.33) controlPoint1: CGPointMake(114.61, 41.26) controlPoint2: CGPointMake(116.86, 39.33)];
  70. [bezierPath addCurveToPoint: CGPointMake(122.87, 40.66) controlPoint1: CGPointMake(121.01, 39.33) controlPoint2: CGPointMake(122.13, 39.79)];
  71. [bezierPath addCurveToPoint: CGPointMake(123.7, 44.09) controlPoint1: CGPointMake(123.62, 41.53) controlPoint2: CGPointMake(123.91, 42.75)];
  72. [bezierPath closePath];
  73. [bezierPath moveToPoint: CGPointMake(131.15, 34.46)];
  74. [bezierPath addLineToPoint: CGPointMake(126.25, 34.46)];
  75. [bezierPath addCurveToPoint: CGPointMake(125.41, 35.19) controlPoint1: CGPointMake(125.83, 34.46) controlPoint2: CGPointMake(125.48, 34.77)];
  76. [bezierPath addLineToPoint: CGPointMake(125.2, 36.57)];
  77. [bezierPath addLineToPoint: CGPointMake(124.85, 36.07)];
  78. [bezierPath addCurveToPoint: CGPointMake(119.07, 34) controlPoint1: CGPointMake(123.79, 34.52) controlPoint2: CGPointMake(121.43, 34)];
  79. [bezierPath addCurveToPoint: CGPointMake(108.15, 43.92) controlPoint1: CGPointMake(113.67, 34) controlPoint2: CGPointMake(109.05, 38.13)];
  80. [bezierPath addCurveToPoint: CGPointMake(109.97, 51.49) controlPoint1: CGPointMake(107.68, 46.81) controlPoint2: CGPointMake(108.34, 49.57)];
  81. [bezierPath addCurveToPoint: CGPointMake(116.13, 54) controlPoint1: CGPointMake(111.46, 53.26) controlPoint2: CGPointMake(113.59, 54)];
  82. [bezierPath addCurveToPoint: CGPointMake(122.91, 51.18) controlPoint1: CGPointMake(120.49, 54) controlPoint2: CGPointMake(122.91, 51.18)];
  83. [bezierPath addLineToPoint: CGPointMake(122.69, 52.55)];
  84. [bezierPath addCurveToPoint: CGPointMake(123.53, 53.54) controlPoint1: CGPointMake(122.61, 53.07) controlPoint2: CGPointMake(123.01, 53.54)];
  85. [bezierPath addLineToPoint: CGPointMake(127.94, 53.54)];
  86. [bezierPath addCurveToPoint: CGPointMake(129.34, 52.33) controlPoint1: CGPointMake(128.64, 53.54) controlPoint2: CGPointMake(129.23, 53.03)];
  87. [bezierPath addLineToPoint: CGPointMake(131.99, 35.46)];
  88. [bezierPath addCurveToPoint: CGPointMake(131.15, 34.46) controlPoint1: CGPointMake(132.07, 34.94) controlPoint2: CGPointMake(131.67, 34.46)];
  89. [bezierPath closePath];
  90. [bezierPath moveToPoint: CGPointMake(137, 27)];
  91. [bezierPath addLineToPoint: CGPointMake(133, 53)];
  92. [bezierPath addCurveToPoint: CGPointMake(134, 54) controlPoint1: CGPointMake(132.93, 53.54) controlPoint2: CGPointMake(133.34, 54)];
  93. [bezierPath addLineToPoint: CGPointMake(138, 54)];
  94. [bezierPath addCurveToPoint: CGPointMake(140, 53) controlPoint1: CGPointMake(138.98, 54) controlPoint2: CGPointMake(139.59, 53.5)];
  95. [bezierPath addLineToPoint: CGPointMake(144, 27)];
  96. [bezierPath addCurveToPoint: CGPointMake(143, 26) controlPoint1: CGPointMake(144.07, 26.46) controlPoint2: CGPointMake(143.66, 26)];
  97. [bezierPath addLineToPoint: CGPointMake(138, 26)];
  98. [bezierPath addCurveToPoint: CGPointMake(137, 27) controlPoint1: CGPointMake(137.79, 26) controlPoint2: CGPointMake(137.42, 26.3)];
  99. [bezierPath closePath];
  100. bezierPath.miterLimit = 4;
  101. bezierPath.usesEvenOddFillRule = YES;
  102. [palColor setFill];
  103. [bezierPath fill];
  104. //// Bezier 2 Drawing
  105. UIBezierPath* bezier2Path = [UIBezierPath bezierPath];
  106. [bezier2Path moveToPoint: CGPointMake(29.84, 34.76)];
  107. [bezier2Path addCurveToPoint: CGPointMake(23.81, 38.4) controlPoint1: CGPointMake(29.29, 38.4) controlPoint2: CGPointMake(26.5, 38.4)];
  108. [bezier2Path addLineToPoint: CGPointMake(22.28, 38.4)];
  109. [bezier2Path addLineToPoint: CGPointMake(23.35, 31.6)];
  110. [bezier2Path addCurveToPoint: CGPointMake(24.19, 30.89) controlPoint1: CGPointMake(23.42, 31.19) controlPoint2: CGPointMake(23.77, 30.89)];
  111. [bezier2Path addLineToPoint: CGPointMake(24.89, 30.89)];
  112. [bezier2Path addCurveToPoint: CGPointMake(29.35, 31.93) controlPoint1: CGPointMake(26.72, 30.89) controlPoint2: CGPointMake(28.45, 30.89)];
  113. [bezier2Path addCurveToPoint: CGPointMake(29.84, 34.76) controlPoint1: CGPointMake(29.88, 32.55) controlPoint2: CGPointMake(30.04, 33.48)];
  114. [bezier2Path addLineToPoint: CGPointMake(29.84, 34.76)];
  115. [bezier2Path closePath];
  116. [bezier2Path moveToPoint: CGPointMake(18.5, 25)];
  117. [bezier2Path addCurveToPoint: CGPointMake(17, 26.5) controlPoint1: CGPointMake(17.81, 25) controlPoint2: CGPointMake(17.11, 25.82)];
  118. [bezier2Path addLineToPoint: CGPointMake(13, 53)];
  119. [bezier2Path addCurveToPoint: CGPointMake(14, 54) controlPoint1: CGPointMake(12.92, 53.51) controlPoint2: CGPointMake(13.48, 54)];
  120. [bezier2Path addLineToPoint: CGPointMake(18.5, 54)];
  121. [bezier2Path addCurveToPoint: CGPointMake(20, 52.5) controlPoint1: CGPointMake(19.19, 54) controlPoint2: CGPointMake(19.89, 53.18)];
  122. [bezier2Path addLineToPoint: CGPointMake(21.2, 45.22)];
  123. [bezier2Path addCurveToPoint: CGPointMake(22.59, 44.03) controlPoint1: CGPointMake(21.31, 44.54) controlPoint2: CGPointMake(21.9, 44.03)];
  124. [bezier2Path addLineToPoint: CGPointMake(25.81, 44.03)];
  125. [bezier2Path addCurveToPoint: CGPointMake(37.37, 34.4) controlPoint1: CGPointMake(32.5, 44.03) controlPoint2: CGPointMake(36.36, 40.8)];
  126. [bezier2Path addCurveToPoint: CGPointMake(36.07, 27.85) controlPoint1: CGPointMake(37.82, 31.59) controlPoint2: CGPointMake(37.39, 29.39)];
  127. [bezier2Path addCurveToPoint: CGPointMake(28.5, 25) controlPoint1: CGPointMake(34.63, 26.16) controlPoint2: CGPointMake(31.9, 25)];
  128. [bezier2Path addLineToPoint: CGPointMake(18.5, 25)];
  129. [bezier2Path closePath];
  130. [bezier2Path moveToPoint: CGPointMake(52.25, 44.09)];
  131. [bezier2Path addCurveToPoint: CGPointMake(46.76, 48.73) controlPoint1: CGPointMake(51.78, 46.87) controlPoint2: CGPointMake(49.57, 48.73)];
  132. [bezier2Path addCurveToPoint: CGPointMake(43.49, 47.42) controlPoint1: CGPointMake(45.35, 48.73) controlPoint2: CGPointMake(44.22, 48.28)];
  133. [bezier2Path addCurveToPoint: CGPointMake(42.73, 44.01) controlPoint1: CGPointMake(42.77, 46.57) controlPoint2: CGPointMake(42.5, 45.36)];
  134. [bezier2Path addCurveToPoint: CGPointMake(48.18, 39.33) controlPoint1: CGPointMake(43.17, 41.26) controlPoint2: CGPointMake(45.41, 39.33)];
  135. [bezier2Path addCurveToPoint: CGPointMake(51.42, 40.66) controlPoint1: CGPointMake(49.56, 39.33) controlPoint2: CGPointMake(50.69, 39.79)];
  136. [bezier2Path addCurveToPoint: CGPointMake(52.25, 44.09) controlPoint1: CGPointMake(52.17, 41.53) controlPoint2: CGPointMake(52.46, 42.75)];
  137. [bezier2Path closePath];
  138. [bezier2Path moveToPoint: CGPointMake(54.5, 34)];
  139. [bezier2Path addCurveToPoint: CGPointMake(53.5, 35) controlPoint1: CGPointMake(54.08, 34) controlPoint2: CGPointMake(53.56, 34.58)];
  140. [bezier2Path addLineToPoint: CGPointMake(53.2, 36.57)];
  141. [bezier2Path addLineToPoint: CGPointMake(52.85, 36.07)];
  142. [bezier2Path addCurveToPoint: CGPointMake(47.07, 34) controlPoint1: CGPointMake(51.79, 34.52) controlPoint2: CGPointMake(49.43, 34)];
  143. [bezier2Path addCurveToPoint: CGPointMake(36.15, 43.92) controlPoint1: CGPointMake(41.67, 34) controlPoint2: CGPointMake(37.05, 38.13)];
  144. [bezier2Path addCurveToPoint: CGPointMake(37.97, 51.49) controlPoint1: CGPointMake(35.68, 46.81) controlPoint2: CGPointMake(36.34, 49.57)];
  145. [bezier2Path addCurveToPoint: CGPointMake(44.13, 54) controlPoint1: CGPointMake(39.46, 53.26) controlPoint2: CGPointMake(41.59, 54)];
  146. [bezier2Path addCurveToPoint: CGPointMake(50.91, 51.18) controlPoint1: CGPointMake(48.49, 54) controlPoint2: CGPointMake(50.91, 51.18)];
  147. [bezier2Path addLineToPoint: CGPointMake(50.5, 53)];
  148. [bezier2Path addCurveToPoint: CGPointMake(51.5, 54) controlPoint1: CGPointMake(50.42, 53.52) controlPoint2: CGPointMake(50.98, 54)];
  149. [bezier2Path addLineToPoint: CGPointMake(56, 54)];
  150. [bezier2Path addCurveToPoint: CGPointMake(57.5, 52.5) controlPoint1: CGPointMake(56.7, 54) controlPoint2: CGPointMake(57.39, 53.2)];
  151. [bezier2Path addLineToPoint: CGPointMake(60, 35)];
  152. [bezier2Path addCurveToPoint: CGPointMake(59, 34) controlPoint1: CGPointMake(60.08, 34.48) controlPoint2: CGPointMake(59.52, 34)];
  153. [bezier2Path addLineToPoint: CGPointMake(54.5, 34)];
  154. [bezier2Path closePath];
  155. [bezier2Path moveToPoint: CGPointMake(80, 34)];
  156. [bezier2Path addCurveToPoint: CGPointMake(79, 35.04) controlPoint1: CGPointMake(79.67, 34) controlPoint2: CGPointMake(79.22, 34.24)];
  157. [bezier2Path addLineToPoint: CGPointMake(72, 44.4)];
  158. [bezier2Path addLineToPoint: CGPointMake(69, 35.04)];
  159. [bezier2Path addCurveToPoint: CGPointMake(68, 34) controlPoint1: CGPointMake(68.97, 34.42) controlPoint2: CGPointMake(68.41, 34)];
  160. [bezier2Path addLineToPoint: CGPointMake(63, 34)];
  161. [bezier2Path addCurveToPoint: CGPointMake(62, 35.04) controlPoint1: CGPointMake(62.27, 34) controlPoint2: CGPointMake(61.86, 34.58)];
  162. [bezier2Path addLineToPoint: CGPointMake(68, 51.68)];
  163. [bezier2Path addLineToPoint: CGPointMake(62, 58.96)];
  164. [bezier2Path addCurveToPoint: CGPointMake(63, 60) controlPoint1: CGPointMake(61.97, 59.21) controlPoint2: CGPointMake(62.38, 60)];
  165. [bezier2Path addLineToPoint: CGPointMake(68, 60)];
  166. [bezier2Path addCurveToPoint: CGPointMake(69, 58.96) controlPoint1: CGPointMake(68.54, 60) controlPoint2: CGPointMake(68.98, 59.77)];
  167. [bezier2Path addLineToPoint: CGPointMake(86, 35.04)];
  168. [bezier2Path addCurveToPoint: CGPointMake(85, 34) controlPoint1: CGPointMake(86.24, 34.79) controlPoint2: CGPointMake(85.83, 34)];
  169. [bezier2Path addLineToPoint: CGPointMake(80, 34)];
  170. [bezier2Path closePath];
  171. bezier2Path.miterLimit = 4;
  172. bezier2Path.usesEvenOddFillRule = YES;
  173. [payColor setFill];
  174. [bezier2Path fill];
  175. }
  176. }
  177. }
  178. } else {
  179. //// Color Declarations
  180. UIColor* color1 = [UIColor colorWithRed: 0.005 green: 0.123 blue: 0.454 alpha: 1];
  181. UIColor* color0 = [UIColor colorWithRed: 0.066 green: 0.536 blue: 0.839 alpha: 1];
  182. //// PayPal
  183. {
  184. //// Group 2
  185. {
  186. //// Bezier Drawing
  187. UIBezierPath* bezierPath = [UIBezierPath bezierPath];
  188. [bezierPath moveToPoint: CGPointMake(189.07, 1.49)];
  189. [bezierPath addLineToPoint: CGPointMake(167.92, 1.49)];
  190. [bezierPath addCurveToPoint: CGPointMake(165.02, 3.97) controlPoint1: CGPointMake(166.48, 1.49) controlPoint2: CGPointMake(165.24, 2.54)];
  191. [bezierPath addLineToPoint: CGPointMake(156.47, 58.2)];
  192. [bezierPath addCurveToPoint: CGPointMake(158.21, 60.24) controlPoint1: CGPointMake(156.3, 59.27) controlPoint2: CGPointMake(157.12, 60.24)];
  193. [bezierPath addLineToPoint: CGPointMake(169.06, 60.24)];
  194. [bezierPath addCurveToPoint: CGPointMake(171.09, 58.5) controlPoint1: CGPointMake(170.07, 60.24) controlPoint2: CGPointMake(170.93, 59.5)];
  195. [bezierPath addLineToPoint: CGPointMake(173.52, 43.13)];
  196. [bezierPath addCurveToPoint: CGPointMake(176.42, 40.65) controlPoint1: CGPointMake(173.74, 41.7) controlPoint2: CGPointMake(174.97, 40.65)];
  197. [bezierPath addLineToPoint: CGPointMake(183.11, 40.65)];
  198. [bezierPath addCurveToPoint: CGPointMake(207.18, 20.54) controlPoint1: CGPointMake(197.04, 40.65) controlPoint2: CGPointMake(205.08, 33.91)];
  199. [bezierPath addCurveToPoint: CGPointMake(204.49, 6.89) controlPoint1: CGPointMake(208.13, 14.7) controlPoint2: CGPointMake(207.22, 10.11)];
  200. [bezierPath addCurveToPoint: CGPointMake(189.07, 1.49) controlPoint1: CGPointMake(201.48, 3.36) controlPoint2: CGPointMake(196.15, 1.49)];
  201. [bezierPath closePath];
  202. [bezierPath moveToPoint: CGPointMake(191.51, 21.3)];
  203. [bezierPath addCurveToPoint: CGPointMake(178.95, 28.89) controlPoint1: CGPointMake(190.36, 28.89) controlPoint2: CGPointMake(184.56, 28.89)];
  204. [bezierPath addLineToPoint: CGPointMake(175.76, 28.89)];
  205. [bezierPath addLineToPoint: CGPointMake(178, 14.71)];
  206. [bezierPath addCurveToPoint: CGPointMake(179.74, 13.23) controlPoint1: CGPointMake(178.13, 13.86) controlPoint2: CGPointMake(178.87, 13.23)];
  207. [bezierPath addLineToPoint: CGPointMake(181.2, 13.23)];
  208. [bezierPath addCurveToPoint: CGPointMake(190.48, 15.4) controlPoint1: CGPointMake(185.02, 13.23) controlPoint2: CGPointMake(188.62, 13.23)];
  209. [bezierPath addCurveToPoint: CGPointMake(191.51, 21.3) controlPoint1: CGPointMake(191.6, 16.7) controlPoint2: CGPointMake(191.93, 18.63)];
  210. [bezierPath closePath];
  211. bezierPath.miterLimit = 4;
  212. [color0 setFill];
  213. [bezierPath fill];
  214. //// Bezier 2 Drawing
  215. UIBezierPath* bezier2Path = [UIBezierPath bezierPath];
  216. [bezier2Path moveToPoint: CGPointMake(38.22, 1.49)];
  217. [bezier2Path addLineToPoint: CGPointMake(17.07, 1.49)];
  218. [bezier2Path addCurveToPoint: CGPointMake(14.17, 3.97) controlPoint1: CGPointMake(15.62, 1.49) controlPoint2: CGPointMake(14.39, 2.54)];
  219. [bezier2Path addLineToPoint: CGPointMake(5.61, 58.2)];
  220. [bezier2Path addCurveToPoint: CGPointMake(7.36, 60.24) controlPoint1: CGPointMake(5.45, 59.27) controlPoint2: CGPointMake(6.27, 60.24)];
  221. [bezier2Path addLineToPoint: CGPointMake(17.45, 60.24)];
  222. [bezier2Path addCurveToPoint: CGPointMake(20.36, 57.76) controlPoint1: CGPointMake(18.9, 60.24) controlPoint2: CGPointMake(20.13, 59.19)];
  223. [bezier2Path addLineToPoint: CGPointMake(22.67, 43.13)];
  224. [bezier2Path addCurveToPoint: CGPointMake(25.57, 40.65) controlPoint1: CGPointMake(22.89, 41.7) controlPoint2: CGPointMake(24.12, 40.65)];
  225. [bezier2Path addLineToPoint: CGPointMake(32.26, 40.65)];
  226. [bezier2Path addCurveToPoint: CGPointMake(56.33, 20.54) controlPoint1: CGPointMake(46.19, 40.65) controlPoint2: CGPointMake(54.23, 33.91)];
  227. [bezier2Path addCurveToPoint: CGPointMake(53.64, 6.89) controlPoint1: CGPointMake(57.28, 14.7) controlPoint2: CGPointMake(56.37, 10.11)];
  228. [bezier2Path addCurveToPoint: CGPointMake(38.22, 1.49) controlPoint1: CGPointMake(50.63, 3.36) controlPoint2: CGPointMake(45.3, 1.49)];
  229. [bezier2Path closePath];
  230. [bezier2Path moveToPoint: CGPointMake(40.66, 21.3)];
  231. [bezier2Path addCurveToPoint: CGPointMake(28.1, 28.89) controlPoint1: CGPointMake(39.51, 28.89) controlPoint2: CGPointMake(33.71, 28.89)];
  232. [bezier2Path addLineToPoint: CGPointMake(24.91, 28.89)];
  233. [bezier2Path addLineToPoint: CGPointMake(27.15, 14.71)];
  234. [bezier2Path addCurveToPoint: CGPointMake(28.89, 13.23) controlPoint1: CGPointMake(27.28, 13.86) controlPoint2: CGPointMake(28.02, 13.23)];
  235. [bezier2Path addLineToPoint: CGPointMake(30.35, 13.23)];
  236. [bezier2Path addCurveToPoint: CGPointMake(39.63, 15.4) controlPoint1: CGPointMake(34.17, 13.23) controlPoint2: CGPointMake(37.77, 13.23)];
  237. [bezier2Path addCurveToPoint: CGPointMake(40.66, 21.3) controlPoint1: CGPointMake(40.74, 16.7) controlPoint2: CGPointMake(41.08, 18.63)];
  238. [bezier2Path closePath];
  239. bezier2Path.miterLimit = 4;
  240. [color1 setFill];
  241. [bezier2Path fill];
  242. //// Bezier 3 Drawing
  243. UIBezierPath* bezier3Path = [UIBezierPath bezierPath];
  244. [bezier3Path moveToPoint: CGPointMake(101.44, 21.06)];
  245. [bezier3Path addLineToPoint: CGPointMake(91.31, 21.06)];
  246. [bezier3Path addCurveToPoint: CGPointMake(89.57, 22.54) controlPoint1: CGPointMake(90.44, 21.06) controlPoint2: CGPointMake(89.7, 21.69)];
  247. [bezier3Path addLineToPoint: CGPointMake(89.12, 25.38)];
  248. [bezier3Path addLineToPoint: CGPointMake(88.41, 24.35)];
  249. [bezier3Path addCurveToPoint: CGPointMake(76.45, 20.1) controlPoint1: CGPointMake(86.22, 21.17) controlPoint2: CGPointMake(81.33, 20.1)];
  250. [bezier3Path addCurveToPoint: CGPointMake(53.85, 40.47) controlPoint1: CGPointMake(65.26, 20.1) controlPoint2: CGPointMake(55.71, 28.58)];
  251. [bezier3Path addCurveToPoint: CGPointMake(57.62, 56.03) controlPoint1: CGPointMake(52.88, 46.41) controlPoint2: CGPointMake(54.25, 52.08)];
  252. [bezier3Path addCurveToPoint: CGPointMake(70.37, 61.18) controlPoint1: CGPointMake(60.71, 59.67) controlPoint2: CGPointMake(65.12, 61.18)];
  253. [bezier3Path addCurveToPoint: CGPointMake(84.39, 55.39) controlPoint1: CGPointMake(79.39, 61.18) controlPoint2: CGPointMake(84.39, 55.39)];
  254. [bezier3Path addLineToPoint: CGPointMake(83.94, 58.2)];
  255. [bezier3Path addCurveToPoint: CGPointMake(85.68, 60.24) controlPoint1: CGPointMake(83.77, 59.27) controlPoint2: CGPointMake(84.6, 60.24)];
  256. [bezier3Path addLineToPoint: CGPointMake(94.8, 60.24)];
  257. [bezier3Path addCurveToPoint: CGPointMake(97.7, 57.76) controlPoint1: CGPointMake(96.25, 60.24) controlPoint2: CGPointMake(97.48, 59.19)];
  258. [bezier3Path addLineToPoint: CGPointMake(103.18, 23.09)];
  259. [bezier3Path addCurveToPoint: CGPointMake(101.44, 21.06) controlPoint1: CGPointMake(103.35, 22.02) controlPoint2: CGPointMake(102.52, 21.06)];
  260. [bezier3Path closePath];
  261. [bezier3Path moveToPoint: CGPointMake(87.32, 40.77)];
  262. [bezier3Path addCurveToPoint: CGPointMake(75.89, 50.44) controlPoint1: CGPointMake(86.34, 46.55) controlPoint2: CGPointMake(81.75, 50.44)];
  263. [bezier3Path addCurveToPoint: CGPointMake(69.09, 47.71) controlPoint1: CGPointMake(72.95, 50.44) controlPoint2: CGPointMake(70.6, 49.49)];
  264. [bezier3Path addCurveToPoint: CGPointMake(67.5, 40.59) controlPoint1: CGPointMake(67.59, 45.93) controlPoint2: CGPointMake(67.03, 43.4)];
  265. [bezier3Path addCurveToPoint: CGPointMake(78.85, 30.85) controlPoint1: CGPointMake(68.42, 34.86) controlPoint2: CGPointMake(73.08, 30.85)];
  266. [bezier3Path addCurveToPoint: CGPointMake(85.61, 33.61) controlPoint1: CGPointMake(81.73, 30.85) controlPoint2: CGPointMake(84.07, 31.8)];
  267. [bezier3Path addCurveToPoint: CGPointMake(87.32, 40.77) controlPoint1: CGPointMake(87.16, 35.42) controlPoint2: CGPointMake(87.77, 37.97)];
  268. [bezier3Path closePath];
  269. bezier3Path.miterLimit = 4;
  270. [color1 setFill];
  271. [bezier3Path fill];
  272. //// Bezier 4 Drawing
  273. UIBezierPath* bezier4Path = [UIBezierPath bezierPath];
  274. [bezier4Path moveToPoint: CGPointMake(252.29, 21.06)];
  275. [bezier4Path addLineToPoint: CGPointMake(242.16, 21.06)];
  276. [bezier4Path addCurveToPoint: CGPointMake(240.42, 22.54) controlPoint1: CGPointMake(241.29, 21.06) controlPoint2: CGPointMake(240.55, 21.69)];
  277. [bezier4Path addLineToPoint: CGPointMake(239.97, 25.38)];
  278. [bezier4Path addLineToPoint: CGPointMake(239.27, 24.35)];
  279. [bezier4Path addCurveToPoint: CGPointMake(227.3, 20.1) controlPoint1: CGPointMake(237.07, 21.17) controlPoint2: CGPointMake(232.18, 20.1)];
  280. [bezier4Path addCurveToPoint: CGPointMake(204.7, 40.47) controlPoint1: CGPointMake(216.12, 20.1) controlPoint2: CGPointMake(206.56, 28.58)];
  281. [bezier4Path addCurveToPoint: CGPointMake(208.47, 56.03) controlPoint1: CGPointMake(203.73, 46.41) controlPoint2: CGPointMake(205.1, 52.08)];
  282. [bezier4Path addCurveToPoint: CGPointMake(221.22, 61.18) controlPoint1: CGPointMake(211.56, 59.67) controlPoint2: CGPointMake(215.97, 61.18)];
  283. [bezier4Path addCurveToPoint: CGPointMake(235.24, 55.39) controlPoint1: CGPointMake(230.24, 61.18) controlPoint2: CGPointMake(235.24, 55.39)];
  284. [bezier4Path addLineToPoint: CGPointMake(234.79, 58.2)];
  285. [bezier4Path addCurveToPoint: CGPointMake(236.53, 60.24) controlPoint1: CGPointMake(234.62, 59.27) controlPoint2: CGPointMake(235.45, 60.24)];
  286. [bezier4Path addLineToPoint: CGPointMake(245.65, 60.24)];
  287. [bezier4Path addCurveToPoint: CGPointMake(248.56, 57.76) controlPoint1: CGPointMake(247.1, 60.24) controlPoint2: CGPointMake(248.33, 59.19)];
  288. [bezier4Path addLineToPoint: CGPointMake(254.03, 23.09)];
  289. [bezier4Path addCurveToPoint: CGPointMake(252.29, 21.06) controlPoint1: CGPointMake(254.2, 22.02) controlPoint2: CGPointMake(253.37, 21.06)];
  290. [bezier4Path closePath];
  291. [bezier4Path moveToPoint: CGPointMake(238.17, 40.77)];
  292. [bezier4Path addCurveToPoint: CGPointMake(226.74, 50.44) controlPoint1: CGPointMake(237.19, 46.55) controlPoint2: CGPointMake(232.6, 50.44)];
  293. [bezier4Path addCurveToPoint: CGPointMake(219.94, 47.71) controlPoint1: CGPointMake(223.8, 50.44) controlPoint2: CGPointMake(221.45, 49.49)];
  294. [bezier4Path addCurveToPoint: CGPointMake(218.35, 40.59) controlPoint1: CGPointMake(218.44, 45.93) controlPoint2: CGPointMake(217.88, 43.4)];
  295. [bezier4Path addCurveToPoint: CGPointMake(229.7, 30.85) controlPoint1: CGPointMake(219.26, 34.86) controlPoint2: CGPointMake(223.93, 30.85)];
  296. [bezier4Path addCurveToPoint: CGPointMake(236.46, 33.61) controlPoint1: CGPointMake(232.58, 30.85) controlPoint2: CGPointMake(234.91, 31.8)];
  297. [bezier4Path addCurveToPoint: CGPointMake(238.17, 40.77) controlPoint1: CGPointMake(238.01, 35.42) controlPoint2: CGPointMake(238.62, 37.97)];
  298. [bezier4Path closePath];
  299. bezier4Path.miterLimit = 4;
  300. [color0 setFill];
  301. [bezier4Path fill];
  302. //// Bezier 5 Drawing
  303. UIBezierPath* bezier5Path = [UIBezierPath bezierPath];
  304. [bezier5Path moveToPoint: CGPointMake(155.38, 21.06)];
  305. [bezier5Path addLineToPoint: CGPointMake(145.2, 21.06)];
  306. [bezier5Path addCurveToPoint: CGPointMake(142.76, 22.34) controlPoint1: CGPointMake(144.22, 21.06) controlPoint2: CGPointMake(143.31, 21.54)];
  307. [bezier5Path addLineToPoint: CGPointMake(128.72, 43.02)];
  308. [bezier5Path addLineToPoint: CGPointMake(122.77, 23.15)];
  309. [bezier5Path addCurveToPoint: CGPointMake(119.96, 21.06) controlPoint1: CGPointMake(122.4, 21.91) controlPoint2: CGPointMake(121.26, 21.06)];
  310. [bezier5Path addLineToPoint: CGPointMake(109.95, 21.06)];
  311. [bezier5Path addCurveToPoint: CGPointMake(108.28, 23.39) controlPoint1: CGPointMake(108.74, 21.06) controlPoint2: CGPointMake(107.89, 22.24)];
  312. [bezier5Path addLineToPoint: CGPointMake(119.49, 56.29)];
  313. [bezier5Path addLineToPoint: CGPointMake(108.95, 71.16)];
  314. [bezier5Path addCurveToPoint: CGPointMake(110.39, 73.95) controlPoint1: CGPointMake(108.12, 72.33) controlPoint2: CGPointMake(108.96, 73.95)];
  315. [bezier5Path addLineToPoint: CGPointMake(120.56, 73.95)];
  316. [bezier5Path addCurveToPoint: CGPointMake(122.97, 72.68) controlPoint1: CGPointMake(121.52, 73.95) controlPoint2: CGPointMake(122.42, 73.47)];
  317. [bezier5Path addLineToPoint: CGPointMake(156.82, 23.82)];
  318. [bezier5Path addCurveToPoint: CGPointMake(155.38, 21.06) controlPoint1: CGPointMake(157.63, 22.65) controlPoint2: CGPointMake(156.8, 21.06)];
  319. [bezier5Path closePath];
  320. bezier5Path.miterLimit = 4;
  321. [color1 setFill];
  322. [bezier5Path fill];
  323. //// Bezier 6 Drawing
  324. UIBezierPath* bezier6Path = [UIBezierPath bezierPath];
  325. [bezier6Path moveToPoint: CGPointMake(264.22, 2.98)];
  326. [bezier6Path addLineToPoint: CGPointMake(255.54, 58.21)];
  327. [bezier6Path addCurveToPoint: CGPointMake(257.29, 60.24) controlPoint1: CGPointMake(255.38, 59.27) controlPoint2: CGPointMake(256.2, 60.24)];
  328. [bezier6Path addLineToPoint: CGPointMake(266.01, 60.24)];
  329. [bezier6Path addCurveToPoint: CGPointMake(268.92, 57.76) controlPoint1: CGPointMake(267.46, 60.24) controlPoint2: CGPointMake(268.69, 59.19)];
  330. [bezier6Path addLineToPoint: CGPointMake(277.48, 3.53)];
  331. [bezier6Path addCurveToPoint: CGPointMake(275.73, 1.49) controlPoint1: CGPointMake(277.64, 2.46) controlPoint2: CGPointMake(276.82, 1.49)];
  332. [bezier6Path addLineToPoint: CGPointMake(265.96, 1.49)];
  333. [bezier6Path addCurveToPoint: CGPointMake(264.22, 2.98) controlPoint1: CGPointMake(265.1, 1.49) controlPoint2: CGPointMake(264.36, 2.12)];
  334. [bezier6Path closePath];
  335. bezier6Path.miterLimit = 4;
  336. [color0 setFill];
  337. [bezier6Path fill];
  338. }
  339. }
  340. }
  341. }
  342. - (void)updateConstraints {
  343. NSLayoutConstraint *aspectRatioConstraint = [NSLayoutConstraint constraintWithItem:self
  344. attribute:NSLayoutAttributeWidth
  345. relatedBy:NSLayoutRelationEqual
  346. toItem:self
  347. attribute:NSLayoutAttributeHeight
  348. multiplier:(self.artDimensions.width / self.artDimensions.height)
  349. constant:0.0f];
  350. aspectRatioConstraint.priority = UILayoutPriorityRequired;
  351. [self addConstraint:aspectRatioConstraint];
  352. [super updateConstraints];
  353. }
  354. - (UILayoutPriority)contentCompressionResistancePriorityForAxis:(__unused UILayoutConstraintAxis)axis {
  355. return UILayoutPriorityRequired;
  356. }
  357. @end