#import "BTUIKDinersClubVectorArtView.h" @implementation BTUIKDinersClubVectorArtView - (void)drawArt { //// Color Declarations UIColor* fillColor3 = [UIColor colorWithRed: 0 green: 0.286 blue: 0.588 alpha: 1]; //// Bezier Drawing UIBezierPath* bezierPath = [UIBezierPath bezierPath]; [bezierPath moveToPoint: CGPointMake(27.28, 14.48)]; [bezierPath addCurveToPoint: CGPointMake(23.18, 8.52) controlPoint1: CGPointMake(27.27, 11.76) controlPoint2: CGPointMake(25.57, 9.44)]; [bezierPath addLineToPoint: CGPointMake(23.18, 20.44)]; [bezierPath addCurveToPoint: CGPointMake(27.28, 14.48) controlPoint1: CGPointMake(25.57, 19.52) controlPoint2: CGPointMake(27.27, 17.2)]; [bezierPath closePath]; [bezierPath moveToPoint: CGPointMake(18.61, 20.44)]; [bezierPath addLineToPoint: CGPointMake(18.61, 8.52)]; [bezierPath addCurveToPoint: CGPointMake(14.51, 14.48) controlPoint1: CGPointMake(16.22, 9.45) controlPoint2: CGPointMake(14.52, 11.76)]; [bezierPath addCurveToPoint: CGPointMake(18.61, 20.44) controlPoint1: CGPointMake(14.52, 17.2) controlPoint2: CGPointMake(16.22, 19.51)]; [bezierPath closePath]; [bezierPath moveToPoint: CGPointMake(20.9, 4.41)]; [bezierPath addCurveToPoint: CGPointMake(10.83, 14.48) controlPoint1: CGPointMake(15.33, 4.41) controlPoint2: CGPointMake(10.83, 8.92)]; [bezierPath addCurveToPoint: CGPointMake(20.9, 24.55) controlPoint1: CGPointMake(10.83, 20.04) controlPoint2: CGPointMake(15.33, 24.55)]; [bezierPath addCurveToPoint: CGPointMake(30.97, 14.48) controlPoint1: CGPointMake(26.46, 24.55) controlPoint2: CGPointMake(30.96, 20.04)]; [bezierPath addCurveToPoint: CGPointMake(20.9, 4.41) controlPoint1: CGPointMake(30.96, 8.92) controlPoint2: CGPointMake(26.46, 4.41)]; [bezierPath closePath]; [bezierPath moveToPoint: CGPointMake(20.87, 25.5)]; [bezierPath addCurveToPoint: CGPointMake(9.77, 14.6) controlPoint1: CGPointMake(14.78, 25.53) controlPoint2: CGPointMake(9.77, 20.6)]; [bezierPath addCurveToPoint: CGPointMake(20.87, 3.5) controlPoint1: CGPointMake(9.77, 8.04) controlPoint2: CGPointMake(14.78, 3.5)]; [bezierPath addLineToPoint: CGPointMake(23.72, 3.5)]; [bezierPath addCurveToPoint: CGPointMake(35.23, 14.6) controlPoint1: CGPointMake(29.74, 3.5) controlPoint2: CGPointMake(35.23, 8.03)]; [bezierPath addCurveToPoint: CGPointMake(23.72, 25.5) controlPoint1: CGPointMake(35.23, 20.6) controlPoint2: CGPointMake(29.74, 25.5)]; [bezierPath addLineToPoint: CGPointMake(20.87, 25.5)]; [bezierPath closePath]; [fillColor3 setFill]; [bezierPath fill]; } @end